Pengembangan Multimedia E-Book Interaktif Berbasis Project untuk Meningkatkan Kreativitas Mahasiswa pada Mata Kuliah Seni Kuliner
DOI:
https://doi.org/10.55681/armada.v4i9.3717Keywords:
E-Book Interaktif, Project Based Learning, Kreativitas MahasiswaAbstract
Perkembangan teknologi digital dalam pendidikan mendorong pengembangan media pembelajaran inovatif yang mampu meningkatkan keterlibatan belajar dan kreativitas mahasiswa. Pembelajaran pada mata kuliah Seni Kuliner masih menghadapi tantangan dalam mengintegrasikan pemahaman teori dan praktik secara efektif, sehingga diperlukan media interaktif dan kontekstual. Penelitian ini bertujuan mengembangkan multimedia e-book interaktif berbasis proyek pada mata kuliah Seni Kuliner serta menganalisis validitas, kepraktisan, dan potensinya dalam memfasilitasi kreativitas mahasiswa. Penelitian menggunakan metode Research and Development (R&D) dengan model ADDIE yang mencakup tahap analisis, desain, pengembangan, implementasi, dan evaluasi. Subjek penelitian terdiri atas ahli materi, ahli media, dosen pengampu, dan 120 mahasiswa Program Studi Pendidikan Tata Boga Universitas Negeri Medan. Data dikumpulkan melalui lembar validasi, angket respons dosen, dan angket kreativitas mahasiswa, kemudian dianalisis secara deskriptif kuantitatif. Hasil penelitian menunjukkan tingkat validitas sangat tinggi berdasarkan penilaian ahli materi sebesar 97,44% dan ahli media sebesar 96,34%. Kepraktisan media memperoleh skor 96,67%, sedangkan kreativitas mahasiswa mencapai 87,01%. Temuan ini menunjukkan bahwa multimedia e-book interaktif berbasis proyek layak digunakan dalam pembelajaran Seni Kuliner dan mampu mendukung aktivitas belajar yang aktif, kontekstual, serta berorientasi pada pengembangan kreativitas mahasiswa.
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